World Building
Environment and Prop Design
Color Keys


Concept Artist at Helios Interactive (2015 - Present) Various Projects

“Game of Thrones Dragonglass” Kinect Game • “Ben Ten:Alien Experience” AR/VR •  “Visa Money University VR” • “Infosys Cyber Defense” Game • “Allstate National Forum” Design “Style-Frames” for VR, AR and Mobile experiences • Storyboard • Conceptualize experiences that meet Client demands • Design 3D custom assets (characters, props, environments) 

Art Supervisor and Concept Artist at Soba Productions (2015 - 2018) “Sonder” 

Lead a team of 11 Artists • Plan production schedule • Coordinate with Modelling, Lighting, Rigging, and Set Dressing departments • Provide moral support • Provide feedback and assistance to maintain style of production • Helped with story development, and script • Interview and orient new members • Research and develop style for film • Design props and environments • Painted 3D textures   Research and develop style and look for forest and apartment sets • Design props and environments • Painted textures


Concept Artist at Livid Interactive (2016 - 2017) “Shattered Might” 

Designed environments, Levels, Characters, Enemies, Weapons, Props, Color scripts • Create Illustrations for both in game and promotional use • Support 3D artists (environment, character, animators) with draw-overs and feedback 

Concept Artist for Yui Kurita and Davd Dai (2016) “Dive” Short Film

Color Scripting • Look-dev concept art



Academy of Art University

Spring of 2016 - Bachelors of Fine Art Illustration


Additional Information

Brewing Geek • Dungeon Master • 1st level Chef  • Pun Smith • Eternal Sweet-tooth haver • Lifelong Choir boy

Oil Paints

Adobe Photoshop
Adobe Illustrator
Corel Painter
Foundry’s Modo
Autodesk Maya

Cinema 4D

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